Swtor sex change

Added: Karia Carbaugh - Date: 13.05.2022 20:30 - Views: 35752 - Clicks: 9219

You're right, I wouldn't miss it either. It's not that it provides high value, but simply ignoring that it exists would make some kind of story or plot twist vanish.

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Not strictly speaking about the game, but in general. But also in the game. It's an outlier from a sample of hundreds of NPCs. And I do remember the scene on Hutta and I found it funny. And that must have been in I don't remember what happened with a male Bounty Hunter, that was just 2 years ago Also with Sith Pureblood being racist so often this would totally be unfair against all the other -isms if they took it out I'm sorry but I can't quite make sense of your comment.

XD Or are you trying to say that you're conflicted about it? I haven't really seen the sexism serve any point other than to make the characters unlikeable and I think that can be achieved by other Swtor sex change too. I think if the game portrayed more "human" racism based on skin colour and such it would feel quite uncomfortable and unnecessary. Apologies for apparently inconsistent rambling : My point is that I can personally do without it, but despite all the space magic it's mostly about humans or humanoidsthe storytelling and immersion and story is better than in other MMOs.

So that's why my point is I'm not arguing the game should showcase all these behaviours, but I don't take offense in it per se. Sure it would be nice if it was at least a credible plot point like slavery and war crimes often are in this game.

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Bhagpuss found the word I didn't manage to find. It's not about realism but credibility. Not everyone in the Republic is good and not everyone in the Sith Empire is a maniac mass murderer. So my question would be: Why single out sexist NPCs and not others?

I get your points about the alien races but I do think it maps very well to the real world.

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People see "us" vs "them", no matter what criterion they define. And yes, maybe my world view is a bit naive here. But you're right, maybe it doesn't serve any other purpose than to make the NPC unlikable. I am indeed conflicted if this is a good idea, but that's not something I tried to answer in the first post. Thanks for clarifying. I'm just noticing that I'm finding this sort of thing less entertaining now than I did a Swtor sex change years ago. Now that you say it and no, I didn't read it as you being offended, maybe a little miffed - but that's an angle I had missed.

I wouldn't even say I'm entertained at all by asshole NPCs for the most part. That maybe sounds contradicting, but I can accept good writing for those, I guess. I'm with you in that I'm more in favor of bias against your character, such as when they are leveling. Such as, 'why are you, a nobody, bother an important person like me?

Fandral Staghelm in Wow Classic being a great example. After you've arrived on the galactic stage then I could see all of that going away. The rest of it depends on how much a each of us wants the universe to feel realistic.

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For example, in the Imperial Agent story only human males have certain options with Watcher 2. It says more about her character than it does about the player's character. Perhaps the Bounty Hunter and Smuggler, as well. Less so in Swtor sex change others. Good thoughts and questions to ask! Well, as I said in the post I don't think realism is much of an argument as we're talking about a fantasy universe with space magic and there isn't anything in the core material that relies on us projecting specific biases like that onto it to make it work.

I had to re-read your second paragraph because I was simply going to say that all the base game flirts are heterosexual only I do agree that a lack of romance options can make for an interesting story in its own way, such as when you forge a strong non-romantic bond with someone - Mako calling my female bounty hunter a big sister on several occasions certainly stood out to me for example.

However, I can't see that sort of relationship ever really occurring in SWTOR again because the player base loves its flirt options too much so that's where all the budget goes. Sorry about the muddled reply. I kept rewriting what I was trying to say and it made a pig's ear of my comment. After all, the Inquisitor was a slave and slavery is an active part of Swtor sex change Empire. Seeing sexist people, at least on the Sith side, doesn't feel odd. I'd expect more bigots there.

I do hear your point, though, and would have no problem with them quietly removing all the sexist points in the game. In the end, the game needs to be fun for everyone. I hope that all made sense. This is all pre-morning coffee! Yeah, Watcher 2 is definitely racist. There may be some background information about the whys, but it's been a long time since I ran a male IA through that part of the story. I do hope they start having some characters not be 'playersexual'. The most recent Dragon Age, for example had some NPCs who were quite specific in their romance options.

It makes the NPCs feel better when they have their own likes and dislikes. Otherwise, to me, they end up being too generic for my tastes. That's the word I was trying for, but couldn't remember until I read Bhaguss's comment. It's what degree if verisimilitude one is comfortable with that's the issue. I don't want my nit-pickiness to override someone else's fun and enjoyment.

I don't think they need to remove what's there. I just like the new way better now. And I used to be on the fence about the "playersexual" thing because I agree that an NPC having romantic preferences can make them more interesting, but ultimately I think the romances in SWTOR are just side content and the trade-off of restricting them like that for a tiny bit of extra flavour isn't really worth it. I still shake my fist at being unable to flirt with Lord Cytharat, lol.

I actually suspect this sort of thing can work better in a single-player game where the characters are more fleshed out and it doesn't take hours and hours to get a new character of a different gender up to the point where they can strike up a romance plus you can use save games to explore different options. This is far too complex a question to address in a comment.

Your post is similarly thought-provoking. I've been pondering posting on these topics myself but honestly I think Swtor sex change the length of a blog post is ridiculously inadequate to discuss the ramifications, which could potentially lead to a redefinition of what we perceive as both the function and form of fiction itself. Also, I haven't even begun to approach a point of equilibrium from which I could reliably state my own position. I'm not even sure I've arrived at a point of understanding the question yet! I think "realism" is a misleading descriptor in these contexts, too.

Credibility is perhaps more appropriate. Is it credible that, in a setting predicated on a cosmic struggle between ideological belief systems we could shorthand as "good" vs "evil", individuals would not exhibit character traits and behaviors we find disturbing and uncomfortable? And if we move from the acceptability of such as elements of a fiction to their role in a game, are we moving towards a position where, because the object of our attention is a game and an entertainment, its primary purpose includes not disturbing or unsettling the player?

Games that take a didactive or an instructive purpose to themselves will embrace the need to make themselves uncomfortable and their audience will embrace it as part of the process but massively multiple games seeking to appeal to the broadest audience will have very diferent intentions, I'd have thought.

Leave aside the sexism and the racism - at what point are we going to have to come to terms with the uncomfortable truth that almost all the games in the genre we focus our time and attention on rely in almost complete part for their mechanics on violent, indeed Swtor sex change, solutions to almost all problems? If you start to drill down, there's very, very little about the core gameplay of any MMORPG that feels comfortable by modern cultural standards.

Good comment, and I won't even pretend to be able to answer it all. I think it's quite possible to clearly and credibly code things as evil while still keeping things light-hearted and not disturbing. As for what disturbs us in games, I also believe that familiarity actually weighs more heavily in this context than severity.

The reason many of us can enjoy virtual violence is that we fortunately live in a world where a lot of us don't have to deal with it on a day-to-day basis. On the other hand, minor bad deeds that remind you of issues you encounter every day can quickly become a downer or annoying.

Hel-lo, Corso Riggs. I mean, his sexism is part of his storyline, and other members of your team call him out on it on a regular basis. And his sexism is the reason why my oldest refuses to pursue a romance with him. His loss, IMHO.

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And I do have to agree with Bhagpuss in that compared to the frequently violent solutions that MMOs and other video games present, sexism is a more easily solved problem. If we're being honest with ourselves, what we do as players in a lot of video games is at odds with what society expects of us as people. Does that mean I'm going to whip out a gun and blow away the people I don't like, because video games? No, because it's been shown in study after study that video games don't necessarily encourage violent behavior. But at the same time, they do frequently present violent behavior as the best solution to all problems.

While today's perspective might be different, I'd prefer to keep the game as-is with the acknowledgement that times have changed and in this case pretty rapidly rather then retcon some of these lines. Corso is an interesting case, because his character is still one I quite enjoy though maybe also a bit less than in the game's early days, when I was actively revelling in making him squirm every step of the way.

I hope he has given at least some male gamers that also play female Swtor sex change pause about the concept of "positive discrimination". And like I said in my comment to Bhagpuss above, I think it's less an issue of severity than of familiarity. Casual sexist remarks are definitely small fry in the grand scheme of things, but if you're exposed to that kind of stuff all the time it can be wearing and tiresome to have to deal with it in relatively harmless entertainment too. In addition to the open sexism, the hardcore anti-alien stances that you encounter in the empire are a pretty obvious stand in for racism.

It gives some characters like Malgus a somewhat noble dimension, while making others even more despicable. While I can't say I exactly enjoy these elements, I definitely think they have a place. Rampant misogynists like Jabba the Hutt are part of the setting after all.

I also think that part of the positive role that fiction plays in Swtor sex change is giving us a safe space to consider issues like racism, sexism and injustice towards other groups. If we say that video games need to be a place where those sorts of issues are never addressed in any way, we diminish them as an artistic medium.

I also think that SWTOR is fairly effective in the way it portrays these issues because it forces you to decide how to respond when you encounter them. Thanks for this, a very thought provoking post. PS: I did not mean to imply that your stance is that misogyny and racism should never be addressed in any way in SWTOR, that were just the thoughts that bubbled up first.

I just can't believe I missed this post!!! I mean, missed, but you know what I mean. Made my day. Please, more.

Swtor sex change

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